![]() I guess it’s supposed to be fixed by the new mechanic – new Macro culture Groups. Romanian dialects in the larger Latin group I’m pretty sure it doesn’t break anything. ![]() Hungary doesn’t instantly fall apart without the Slovaks and Szasz in the Magyar group. Sweden doesn’t eat up all of the Scandinavia instantly, well, not all the time. Ottoman Empire eats up Balkans with no problems. Seemingly how many changes from previous version of submod were integrated into base mod, it’s quite stable. Georgian culture is moved to isolated Kartvelian group Szasz culture is moved to High Germanic group Walloon culture is moved to Langue d’Oil group Though I’m not sure I’ll have any time at all after upcoming update, at lest for some time.Ĭurrently, the submod introduces following changes in the current base mod:ĭano-NorwegianNorth Germanic group renamed as Scandinavian (I think it just sounds better)Ĭrimean group renamed as Crimean Tatar (same)įinnic group merges Lappish group – sapmi culture (same as 1.0): Even if my original purpose to convince the Dev’s to make these changes isn’t completely fulfilled, partly it is.Īnd on the other hand, I guess now there will be more time for "Project East" and other things. The submod has just significantly shrunk in size, but it’s not all bad. As much as the mod looks like more of "Couple culture changes" rather then "True culture groups", show must go on. So now the main question is – What direction will the submod take now, since about 80% of it is base mod. ![]() Though Gigau still swears we’ll see his dead body before the "Turko-Byzantine" (vomiting sounds) group would be split. In a way, it’s a victory for the "cause". In patches 2.02 to 2.03 the Devs integrated majority of the mod into base M&T:Īlbanians in an isolated group (I wanted introduce it in the new update, seems fair, since Basques are isolated, though on a different level) We’ll focus on the India and middle east for the time. Time to pay my debts is finally upon us.Īrdvarkforce agreed to join the effort again – the future looks promising. But be ye warned! 2.4, with new features is on it’s way. Especially since it’s pretty easy, and 2.3 of this submod is just a simple compatibility update. ![]() ![]() I certainly missed all the deadlines on this one guys. The update for M&T 2.02 (eu4 1.24) is finally here. ![]()
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